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Heldenian!
 

The core essence of Helbreath is massive warfare in the game, such as the Crusade. Warfare is the unique feature of Helbreath and we are proud to say has the most complete and the best warfare system among any other 2D online game. Heldenian is an enhanced version of current Crusade system.

In the Crusade, the warfare is held on a normal map, each player is assigned with a specific role and each guild plays important role in the warfare. In Heldenian (a siege), the Castle is in the center of the warfare and it is more of Nation Vs. Nation battle than Guild Vs. Guild, although Guild Masters still play an important part in the Sieges.

There are 2 different Siege types that players can experience, these are cycled on a weekly / bi-weekly basis. The first type is the Battlefield Siege, the second is the Castle Siege.

For more information on the event, see siege.

Story Line
A grandson of an elder, who traveled to find ancient prophecy to make Abaddon sleep, accomplished his mission by using the power of ancient prophecy after the bloody war.

After Abaddon fell asleep, the two nations, Elvine and Aresden, finally seem to be resting in peace, much like warm spring after a cold winter. Both nations became more developed and economically in better condition through hard work of their citizens, those with power were drinking and singing without taking care of their people since there was no more war between the nations.

Time has passed by and

Those citizens of both Elvine and Aresden who were sick and tired of murders and thefts left their nation, in searching for the new world.

The princess of Elvine, Helien felt the responsibility of her people also left Elvine as she reproached her father.

When Helien arrived on the west side of the Middle Land, she found unrevealed a castle, after known as hidden castle (Heldenian). The princess Helien tried to establish a new village around the castle for those people who left Elvine. However when the proprietor of Elvine knew about Helien and the hidden castle, he sent out his troops in capture the castle for Elvine.

In the same time, Aresden also received the news that Elvine sent out their troops to the hidden castle that Aresden also sent out their troops urgently to the Middle land.

Elvine and Aresden faced each other on the west side of the Middle Land. They forget about the peace and once again, the long war is started upon avarices of both nations.

Heldenian: Located on the west of Middle Land and some says ancient Gods were dwelling in the castle.


The whole new experience of Castle Seize Warfare in Helbreath
When you look at other MMORPGs, most of the Castle Seize Warfare is based on the benefit of a Guild or a small unit of groups. However, in Helbreath, we have extended the focus to nation Vs. nation. Anyone who has citizenship and has at least Level 81 can participate in the Castle Seize.

There are unique NPCs and Units with Artificial Intelligence that it will be like whole new experience for our players.


Utilizing Units used in Strategic Simulations Games
Like in the Crusades, you will also see special Units and Towers during Heldenian. However in the past, only certain players were authorized to purchase those Units. In Heldenien, anyone can purchase any units without restriction, and players can actually control those units they summoned.

 



Components of Heldenian

Map 1: Battle Field (Outside Castle)

Map 2: Heldenian Rampart (Outside Castle)

Map 3: God's Heldenian (1 Floor Inside Castle)


Initial stage of Castle Seize and how to win

There are two types of Castle Seize, Type 1 and 2.

In Type 1, the Heldenian Battle Field map is in neural status. In order to win a Battle Field Seige you must destroy all of your enemy nations towers within the set time (1 hour). If the time passes and not all of the buildings are destroyed the winner is then determined by who has the most buildings left. Should both nations have the same amount left, the winner is declaired by who has the most flags placed in the ground. If both nations have the same amount placed the winner is determined by who destroyed the first building.

Each nation starts on their own side of the map and must push forward to the opposite side to destroy the enemy buildings.

In Type 2, the Heldenian Castle is owned by the winner of the previous Seige of the nations. Thus they are on the defense and the other nation is on the offense attempting to capture the Castle. The attacking nation must get inside the castle and put their nation's flag inside Heldenian castle to win.

The winner of the previous Seige are the defenders and start inside the Castle fort. The loosing nation starts at the bottom of the Rampart map and must advance forward inside the fort and then in to the Castle.

To give both nations equal opportunities on benefit of having the benifits of being the winners of the Heldenian, the Seiges are rotated

  • Week 1: Type 1 (Battle Field)
  • Week 2: Type 2 (Castle)
  • Week 3: Type 2 (Castle)



Preparing for Castle Seize
Participating in Castle Seize
You must buy teleport scroll to move to Heldenian, teleport is available 5 minutes before Castle Seize begins.

• Price of Scroll: 500Gold

Rules of Castle Seize

  • When you first enter the Seige map there is safe mode where no spells or weapon hits will do damage to any one. Once the time has passed players will be able to hit any one. Using Safe Mode (Home Key) is recommended to avoid being turned in to a criminal.

  • During Castle Seize, players can use recall and other scrolls but when they are disconnected from the game, they will be restarted in town.

  • Regular Magic can not be used to summon monsters.

  • When character dies during Castle Seize, its exp will be reduced as usual.

  • When character kills opponent nation's character, they receive an enemy kill (EK) point.

  • When a player gets an enemy kill (EK), they will receive 3 times more EXP than normal.

  • If a person disconnects or changes maps while having summoned units out, they will die upon map change regardless of the units remaining hit points (HP).

  • Per CHR Point 10, it can summon 1 unit.
    Limitation: Regardless of CHR points, only 4 can be summoned per a Castle Seize

  • Only 4 scrolls can be bought per a Castle Seize. Players with high charm (CHR) can obtain stronger units.

  • Flags can be obtained by trading 10 EKs for 1 Flag. Flags are tradeable and not refundable back in to EKs

  • When the flag is used in the field (Seige maps only and only during a Seige), all allies near by has their attack ability increase by 1.3 times.

  • Flag disappears when Castle Seize is over.

  • When flag was not used (still in players bag), it can be used in next Castle Seize type 1.

  • Can not use the Units inside Castle.

Benefits to winning nation of Castle Seize

  • Teleport to Middle Land and Battle Field.

  • There is no price change in winning nation. Defeated nation, price of all items sold in the shop will double.

  • The chance of getting an item for winning nation's characters is increase by 150%.

  • Winning nation can enter Heldenian Battle Field map, which is then populated with all sorts of monsters, defeated nation can not.

 

 


 

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