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Monsters!

Anti-Physical Damage: Physical damage taken greatly reduced.
Anti-Magic Damage: Magical damage taken greatly reduced.
Poisonous: Poisons target when attacking.
Critical Poisonous: Critically poisons target when attacking.
Explosive: Explodes after death.
Critical Explosive: High damage explosion after death.
Clairvoyant: Can see players though invisibility.
Destruction of Magic Protection: Cancels any protective magic when hit by the monster with a melee attack.

 

Name
Atk Dice
DR
Base
EXP
*
MA
Avg
HP*
Found
Notes / Drops
Image
Rabbit
1*4
20
3
-
35
Farms, Towns, Dungeons, Ice Bound.
Gold, pots, stones.
Cat
2*4
40
6
-
45
Farms, Towns, Dungeons.
Gold, pots, stones.
Dummy
&
Attack Dummy
0*0
10
12
-
300
Barracks.
No drop.
Slime
1*4
20
2
-
30
Beginner Zone, Farms, Towns, Dungeons, Eternal Fields, Rocky Highlands.
Gold, pots, stones, alchemy / monster part(s).
Giant-Ant
2*3
30
4
-
40
Farms, Towns, Dungeons, Eternal Fields, Rocky Highlands, Silent Woods, Death Valley, Gardens, Middlelands, Promise Land.
Gold, pots, stones, alchemy / monster part(s).
Snake
2*4
60
6
-
50
Farms, Towns, Dungeons, Eternal Fields, Rocky Highlands, Silent Woods, Death Valley, Gardens, Middlelands, Promise Land.
Gold, pots, stones, alchemy / monster part(s).
Orc (Warrior)
3*3
75
10
-
70
Farms, Towns, Dungeons, Eternal Fields, Rocky Highlands, Silent Woods, Death Valley, Gardens, Middlelands, Promise Land.
Gold, pots, stones, alchemy / monster part(s).
Orc (Mage)
4*3
70
28
-
100
Farms, Towns, Dungeons, Eternal Fields, Rocky Highlands, Silent Woods, Death Valley, Gardens, Middlelands, Promise Land.
Gold, pots, stones, alchemy / monster part(s).
Scorpion
5*3
70
14
-
80
Farms, Towns, Dungeons, Eternal Fields, Rocky Highlands, Silent Woods, Death Valley, Gardens, Middlelands, Promise Land.
Gold, pots, stones, alchemy / monster part(s).
Zombie
4*4
80
16
-
90
Dungeons, Eternal Fields, Rocky Highlands, Silent Woods, Death Valley, Gardens, Middlelands, Promise Land, Infernia A, Infernia B, Tower of Hell.
Gold, pots, stones.
Skeleton
5*4
80
20
-
100
Dungeons, Eternal Fields, Rocky Highlands, Silent Woods, Death Valley, Gardens, Middlelands, Promise Land, Ice Bound.
Gold, pots, stones, alchemy / monster part(s).
Rudolph
7*5
100
90
-
180
Dungeons, Eternal Fields, Rocky Highlands, Silent Woods, Death Valley, Gardens, Middlelands, Promise Land, Ice Bound.
Gold, pots, stones.
Stone Golem
7*4
110
55
-
150
Towns, Dungeons, Eternal Fields, Rocky Highlands, Silent Woods, Death Valley, Gardens, Middlelands, Promise Land, Ice Bound.
Gold, pots, stones, alchemy / monster part(s).
Clay Golem
7*4
100
55
-
150
Dungeons, Eternal Fields, Rocky Highlands, Silent Woods, Death Valley, Gardens, Middlelands, Promise Land.
Gold, pots, stones, alchemy / monster part(s).
Helhound
7*5
90
80
-
170
Dungeons, Silent Woods, Death Valley, Gardens, Middlelands, Promise Land, Tower of Hell.
Gold, pots, stones, alchemy / monster part(s).
Giant Frog
7*5
90
75
-
170
Dungeons, Silent Woods, Death Valley, Gardens, Middlelands, Promise Land, Druncnian City.
Gold, pots, stones.
Troll
8*5
85
110
-
200
Dungeons, Silent Woods, Death Valley, Gardens, Middlelands, Promise Land, Garden.
Gold, pots, stones, alchemy / monster part(s).
Cyclops
8*6
100
120
-
180
Dungeons, Silent Woods, Death Valley, Gardens, Middlelands, Promise Land, Infernia A, Infernia B, Tower of Hell.
Gold, pots, stones, alchemy / monster part(s).
Cannibal Plant
8*8
80
165
-
230
Silent Woods, Death Valley, Gardens, Middlelands.
Gold, pots, stones.
Ogre
8*7
150
200
-
230
Dungeons, Middlelands, Death Valley, Silent Woods, Tower of Hell.
Gold, pots, stones, alchemy / monster part(s).
Beholder
8*8
100
160
30
450
Ice Bound, Tower of Hell.
Gold, pots, stones.
Giant Plant
8*6
120
280
-
200
Gardens, Procella
Gold, pots, stones.
Stalker
8*9
200
270
20
300
Middlelands, Druncnian City.
Gold, pots, stones.
Werewolf
8*8
200
270
20
350
Silent Woods, Death Valley, Middlelands.
Gold, pots, stones, alchemy / monster part(s).
Mountain Giant
8*7
250
200
20
230
Silent Woods, Death Valley, Middlelands.
Gold, pots, stones.
Ettin
8*9
350
350
65
350
Silent Woods, Death Valley, Middlelands.
Gold, pots, stones.
Dark Elf
8*4
200
280
50
450
Tower of Hell.
Gold, pots, stones.
Dire Boar
8*8
130
150
-
230
Ice Bound.
Gold, pots, stones.
Ice Golem
8*6
100
130
30
180
Ice Bound.
Gold, pots, stones.
Frost
8*6
300
250
10
230
Ice Bound.
Gold, pots, stones.
Nizie
10*10
300
680
-
300
Druncnian City.
Gold, pots, stones.
Barlog
9*10
400
700
-
500
Infernia A, Infernia B.
Gold, pots, stones.
Liche
8*6
300
270
10
230
Dungeons, Tower of Hell, Maze.
Gold, pots, stones.
Claw Turtle
8*9
200
350
-
280
Druncnian City.
Gold, pots, stones.
Giant Crayfish
20*18
150
240
-
200
Druncnian City.
Gold, pots, stones.
Giant Lizard
10*10
400
750
-
400
Procella.
Gold, pots, stones.
Tentocle
7*6
150
250
-
180
Silent Woods, Death Valley, Middlelands, Dungeons, Infernia A, Infernia B.
Gold, pots, stones.
Master Magic Orc
8*7
300
500
-
300
Procella.
Gold, pots, stones.
Minotaurs
13*11
500
1000
-
500
Maze, Procella.
Gold, pots, stones.
Centarus
12*11
450
1000
-
500
Maze, Procella.
Gold, pots, stones.
Demon
10*10
450
860
75
500
Dungeons, Tower of Hell, Infernia A, Infernia B.
Gold, pots, stones, alchemy / monster part(s).
Unicorn
10*10
450
860
75
500
Towns, Gardens.
Gold, pots, stones, alchemy / monster part(s).
Gargoyle
13*10
450
1200
80
500
Tower of Hell
Gold, pots, stones.
Helclaw
15*14
450
2400
50
1000
Middlelands, Tower of Hell, Druncnian City, Abaddon.
100% second drop rate.
Tigerworm
18*17
550
6000
70
1200
Middlelands, Abaddon.
Gold, pots, stones.
Ice Wyvern
20*18
1000
4000
80
1300
Ice Bound, Abaddon.
100% second drop rate.
Fire Wyvern
20*18
1000
4500
80
1300
Infernia A, InfB, Abaddon
100% second drop rate.
Abaddon
20*20
1500
50000
90
1600
Abaddon. (Spawned)
100% second drop rate.

Base EXP = In order to assist Players leveling there is a bonus added to the exp each character obtains. Listed is the base exp.
Avg Health* Monsters have a random HP around this level. Be aware that some monsters regen their health points. Their defense also has an impact the difficulty level.

** All monsters drop gold, pots, stones.
Some monsters will drop statted items.
Some monsters will drop unique items (2nd drop).

 

 


 

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