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Magical Spells!

Casting spells is a skill which is based on the INT stat. The spells you are able to learn is based on your INT and the damage that you do is based on your MAG.

Casting Probability (Magic Skill) is based off your MAG, in order to have 100% Magic Skill you need 50 MAG. In order to learn the spells you must go to the Wizard Tower found in each town and talk to the NPC. In order to learn the spells you need to have the correct INT and gold.

There are some spells within the game that are only learnt via the scroll, such spells are rare and valuable. Resurrection is the only spell which requires the wand in order to cast.

 

Click here for Charm Spells!

Spell Name and Circle
INT
Base Mana
Effect
Range
Gold Price
Circle 1
Magic Missile (MM)
18
8
A small bolt of electric magic 1x1 100
Create Food
18
18
Conjures food (Random Meat or Baguette) 1x1 100
Heal
20
15
Heals a small amount of Hit Points Target 100
Spell Name and Circle
INT
Base Mana
Effect
Range
Gold Price
Circle 2
Recall
20
15
Returns you to the safety if your town. If level 80- will return to you the farm. It does not work within the enemy town Self 120
Stamina Drain
22
15
Reduces the targets Stamina Target 200
Energy Bolt (EB)
24
15
A small bold of electric magic 3x3 200
Celebrating Light
25
20
Exploding fireworks in the air, no effect other than visual 1x1 400
Defense Shield (DS)
26
19
Increases the defense by 10 points for 1 min Target 200
Spell Name and Circle
INT
Base Mana
Effect
Range
Gold Price
Circle 3
Stamina Recovery (SP)
20
20
Increases a small amount of Stamina Points 3x3 300
Protection from Arrows (PFA)
20
22
Completely protects the target from arrow attacks for 1 min Target 300
Fireball
26
27
A small ball of fire magic 2x2 500
Hold Person
26
24
Stops the target from moving. Canceled by any damage. Target 500
Possession
26
25
Enables the caster to reach items far away. Does not work if a player is within 1 square of the item. 1x1 500
Great Heal
28
28
Increases a large amount of Hit Points Target 500
Poison
29
28
Poisons the target with a small poison Target 700
Great Stamina Recovery
30
28
Increases a large amount of Stamina Points 3x3 800
Spell Name and Circle
INT
Base Mana
Effect
Range
Gold Price
Circle 4
Invisibility (Invis)
30
31
Makes the target invisible for 1 min. Can be cast on players and monsters. Target 800
Detect Invisibility (DT)
30
33
Detects all invisible players and monsters within the area Screen 700
Protection from Magic (PFM)
32
35
Complete protection from all magic spells up to Circle 8 for 1 min Target 850
Tremor
33
34
A small burst of earth magic that causes the screen to shake 3x3 1,000
Fire Strike
34
36
A large burst of fire damage 4x4 1,000
Cure
35
32
Cures the target of poison effects Target 700
Paralyze (Para)
36
35
Stops the target from moving. Canceled by magical damage. Target 1,000
Summon Creature
38
35
Summons a minion to do your bidding. (Slime, Ant, Snake, Orc, Skeleton, Stone Golem, Clay Golem, Hellhound and Cyclops) Monster increases with Magic skill. Monsters Critical! AKA Time out after a set time. They can be commanded with /tgt /hold /free Target 1,000
Lightening Arrow
28
32
A magical arrow that pulses towards the target doing electrical damage. 1x1 1,100
Spell Name and Circle
INT
Base Mana
Effect
Range
Gold Price
Circle 5
Confuse Language
42
40
Renders the players chat abilities useless. 3x3 1,300
Firewall
45
42
A fire based area effect spell. Creates a wall of fire for 40 seconds 1x5 1,200
Triple Energy Bolt
45
40
Three bolts of electrical magic 5x5 1,700
Great Defense Shield
46
45
Increases the Targets defense by 20 points for 1 min Target 1,700
Lightening
47
48
A bolt of lightening that comes from the sky 1x1 1,700
Fire Field
48
48
A fire based area effect spell. Creates a small field of fire for 40 seconds 3x3 1,800
Poison Cloud
49
48
A poison effect which poisons any one standing in the cloud 3x3 1,800
Chill Wind
50
45
An ice based spell that has a chance to freeze the target 3x3 2,000
Spell Name and Circle
INT
Base Mana
Effect
Range
Gold Price
Circle 6
Mass Poison
52
52
Poisons the target with a critical poison Target 2,100
Mass Lightening Arrow
53
55
5 bolts of lightening damage Target 3,000
Spike Field
56
56
Places spikes on the ground causing damage to any one who runs over it 4x4 2,300
Ice Storm*
59
58
An ice area effect spell that does damage and freezes players. Stackable. 3x3 Manual
Lightening Bolt
58
58
A lightening based spell that shoots a bolt of lightening from the caster to the target Path 2,500
Berserk
59
57
Increases the physical attack damage done by the player for 40 seconds Target 2,200
Ice Strike
60
59
An ice spell that freezes and does damage 3x3 4,200
Spell Name and Circle
INT
Base Mana
Effect
Range
Gold Price
Circle 7
Energy Strike (ES)
67
65
A lightening based spell 4x4 5,000
Mass Fire Strike* (MFS)
85
80
A fire based spell of exploding balls 4x4 Manual
Confusion
73
78
Confuses the target making it so they are unable to tell which town another player is. Lasts 30 seconds Target 7,500
Mass Chill Wind
93
93
An ice based spell. Creating a powerful gust of wind that freezes 4x4 9,800
Earthworm Stroke
97
80
An earth based attack that summons a worm up from the ground draining stamina from the target 3x3 12,000
Absolute Magic Protection (AMP)
112
90
Complete magic protection from all spells Target 13,500
Armor Break (AB)
97
90
Decreases the endurance on the targets armor while doing damage 3x3 20,000
Spell Name and Circle
INT
Base Mana
Effect
Range
Gold Price
Circle 8
Bloody Shock Wave* (BSW)
105
120
A fire based spell that send out fiery shock wave causing damage from the caster to the target Path Manual
Cloud Kill (CK)
120
130
An area effect spell with a critically poisonous cloud 5x5 20,000
Lightening Strike (LS)
123
90
A lightening based attack that sends several bolts of lightening to the target 4x4 35,000
Mass Confusion
130
136
Confuses the target making it so they are unable to tell which town another player is. Lasts 1 min 4x4 15,000
Mass Ice Strike
133
120
A powerful ice attack that does damage and freezes 4x4 21,000
Illusion Movement
160
150
The target can not control their movements easily 1x1 27,000
Cancellation (Canc)
135
150
Removes all magical spells including Target Manual
Spell Name and Circle
INT
Base Mana
Effect
Range
Gold Price
Circle 9
Illusion
150
143
The target sees all players as the caster for 20 seconds 3x3 27,000
Meteor Strike (MS)
169
120
Summons a massive fire ball from the sky and plummets to the earth doing massive amounts of damage 3x3 40,000
Mass Magic Missile (MMM)
185
160
A lightening based attack, that damages though PFM and punts the target even through AMP when hit directly 4x4 45,000
Inhibition-Casting*
172
150
Removes a players ability to cast for 40 seconds Target Manual
Spell Name and Circle
INT
Base Mana
Effect
Range
Gold Price
Circle 10
Mass Illusion
180
200
The target sees all players as the caster for 1 min 1x1 55,000
Blizzard (Blizz)
195
170
Summons a huge snowstorm that freezes all in it's path causing havoc. Does massive amounts of damage when it's a direct hit Path 43,000
Mass Illusion Movement (MIM)
200
200
Reverses a players movements making it difficult to move the character. Lasts for 1 min 4x4 27,000
Resurrection ** (Res)
100
200
Brings a dead player back to life. Uses up a players activation. Can only be done once every 20 mins per caster 1x1 Staff
Earth Shock Wave * (ESW)
200
180
Summons sand dunes from the ground and sucks away stamina, reduces the endurance on all items as well as doing damage Path Manual

Charm based spells

 

Spell Name and Circle
CHM
INT
Base Mana
Effect
Range
Gold Price
Circle 1
Eruption
14
10
8
A small bolt of blast of fire 1x1 100
Create Meal
18
10
18
Conjures food (Random Meat or Baguette) 1x1 100
Restore
20
10
15
Heals a small amount of Hit Points Target 100
Spell Name and Circle
CHM
INT
Base Mana
Effect
Range
Gold Price
Circle 2
Spark
24
10
15
A small bolt of energy 1x1 200
Bonus Armor
23
10
19
Increases the targets armor slightly Target 200
Greater Restore
42
10
28
Heals for a substancial amount of Hip Points Target 500
Spell Name and Circle
CHM
INT
Base Mana
Effect
Range
Gold Price
Circle 4
Detonation
34
34
36
A moderate fire ball 4x4 1000
Spell Name and Circle
CHM
INT
Base Mana
Effect
Range
Gold Price
Circle 5
Enemy Alert
63
10
57
Places an effect on the character that allows the person to see red circles under all enemy units. Lasts 10 mins. Can not be removed by cancel 1x1 2,200
Spell Name and Circle
CHM
INT
Base Mana
Effect
Range
Gold Price
Circle 6
Throw Poison
30
10
45
Poisons the target with a critical poison dealing up to 120 damage per tick Target 2,100
Berserk
30
10
57
Increases the physical attack damage done by the player for 2 mins Target 2,200

 

 

 


 

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