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Crusade Information !
 

A Crusade in Helbreath is an all out war between the two cities of Elvine and Aresden. In order to win the war you must attack the enemy town with a Metor Strike several times in order to bring down the remaining points of each of the designated buildings. The main warehouse, shop and blacksmith are all given shield generators which protect the buildings from the Metor Strike attacks. It's your duty and that of your guilds to defend your own shields and attack the shields of the enemy.

Once a Crusade begins, an Energy Shield Generator is automatically spawned outside the City Hall of either town. The purpose of a Crusade is to join your city by building up a base in the Middlelands around the Mana Stones.

There are 3 modes that you can chose from during the crusade Commander (requires you to be a Guild Master), Constructor and Soldier.

  • Commanders are Guild Masters by default, Guild Masters can only be Commanders. They have the ability to spawn War units based on the amount of points that their guild has obtained. You can collect points by killing the enemy players, enemy war units and enemy base structures.

  • Constructors are the only ones who are able to build a limited amount of structures for your guild You must also be a part of a guild in order to be given the option of Commander. A combination of defensive, attacking and practical structures are required to create a successful base.

  • Soldiers are given bonus attack power. You can change your status from Constructor to Soldier (or back again) in the City Hall as many times as you like during the Crusade. If you have no guild, you are only able to become a Soldier.
Building or War Unit Guild Master Summon Points* All Out War Points* ** Points Req to summon
Mana Stone
A total of 3 Mana Stones are summoned within the Middlelands map. These are where bases must be made around in order to collect the sources requires for an attack on the town
N/A N/A Automatically summoned at the start of the Crusade. Unkillable

Neutral.
Magic Generator
One is summoned in either town. Collected mana is generated in to the Generator which then sends a Metor Attack on to the opposite town
N/A N/A Automatically summoned at the start of the Crusade.
Unkillable
Energy Seal Generator
Shields that protect the town from the Metor Strikes. Each town has 2 summoned out side of the City Hall, Main Warehouse, Blacksmith and Shop. All must be destroyed in order to have an effective Metor Strike.
N/A 1,500

Automatically summoned at the start of the Crusade.

Detector
Automatically uncovers the enemy if they are sneaking up on your base. Any non-friendly unit is automatically revealed when they come near this.
500 2,000 Each guild limited to 7 buildings. Constructors are able to build a combination of different buildings of which this is one.
Mana Collector
Should be created close to Mana Stones. Not only do they generate mana for the Metor Strikes required in order to win the Crusade, they also allow those around them almost unlimited mana.
500 2,000 Each guild limited to 7 buildings. Constructors are able to build a combination of different buildings of which this is one.
Arrow Tower
A tower that shoots arrows at enemy units.
700 4,000 Each guild limited to 7 buildings. Constructors are able to build a combination of different buildings of which this is one.
Cannon Tower
A tower that casts Fire spells at enemy units.
700 4,000 Each guild limited to 7 buildings. Constructors are able to build a combination of different buildings of which this is one.
Mercenary
Randomly spawned in town however, they spawn in the opposite down and assist in the attacking of the enemy. Long range critical attacks that are useful to stun the enemy. They have a general look of dark skin, random game shield and random weapon. Crit rage remains standard.
50 100 Spawned in town
Light War Beetle
A fast melee attack unit that has a high stun rate.
500 1,000 1,000
Catapult***
No melee attack. Uses a magical attack that will hits both allied and enemy units.
800 1,500 1,500
Temple Knight / God's Hand Knight
A powerful melee attack unit.
1,000 2,000 2,000
Battle Golem / God's Hand Knight Calvary
A powerful melee attack unit
1,5000 3,000 3,000
Killing enemy players will also give your Guild Master up to extra 90 summon points as well as increase your all out war contribution by any where from 500- to 2,100+ a person. The amount is dependent on the level and hero status of the character.
* All out war points go towards the person who gets the kill shot (last hit). The Guild Master of the person who gets the kill shot is awarded with summon points.
** Used to calculate your all out war experience point bonus at the end.
*** Use magical attacks which also does damage to the same town
Note: Abusing game mechanics to obtain additional summon points by laming is against the rules and subject to punishment. See rules for more details.

Guild Master summoned units have different states that you can place them in.

  • Attack - Units will attack any enemy unit they see
  • Target - Units will attack a specific target
  • Guard - Units will stand in place and guard a specific place
  • Hold - Units will stand in place

Units will always follow the Guild Master unless told to target or come across an enemy

Winning a Crusade gives you a large sum of experience points, the more Enemy Kills, and war fare points you obtain during the event the higher the sum of experience.

  • While a Crusade is going on, players cannot chat with enemy players.

  • During the Crusade, an enemy units and players can be identified by a red circle that appears under the character.

  • You are unable to see names, and unable to talk with the enemy during Crusades.

  • If you die twice in less than 10 minuets, normal map restrictions limit you from leaving the main city for 3 minutes.

  • In a Crusade the experience points earned by hunting monsters is greatly reduced.

Please be sure to read the Crusade Rules and the Conduct Rules.

 

 


 

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