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Crusade Conduct! |
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- Logging out characters within the enemy city before a Crusade begins risks the character booted to Bleeding Isle by a GM or locked in jail for a period of time. This type of behavior is not playing the game the way it was designed to be played but is taking unfair advantage of the way it was programmed. Screenshots of those not caught would be appreciated so that action may be taken during the next Crusade. Such action may include locking those character slots for the next Crusade. ("Bring in the usual suspects...")
- Traitor characters who abuse their civilian status can be reported via the TIXX system. To alleviate this problem a traitor character reported to a GM via the TIXX system.
- During Crusade characters "training" their magic by casting spells on or near a Recall spot will result in having your magic skill reduced to 0%. There is no need to "train" at those locations during Crusade and such behavior is taken as deliberate abusive play. Near is defined as being able to affect the Recall spot with any spell in any way.
- Players who summon buildings for the sake of giving their main character or their friends points risk having the guild disbanned and each member within the guild having an EXP penilty for the abuse (reguardless of whether the crusade results in a win or loss).
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