1.
Craftsmanship
A.
You
can make your item better by craftsmanship
B.
You
can buy the Craftsmanship bowl (vessel) from the shop.
C.
Craftsmanship
has no relation to the manufacturing or alchemy.
***You need at least 10 Contribution
Points to use this skill***
2.
Items available for Craftsmanship
A.
Craftsmanship bowl (vessel)
B.
Sapphireware
C.
Rubyware
D.
Emeraldware
E.
Diamondware
F.
Crystalware
G.
MagicSapphire
H.
MagicRuby
I.
MagicEmerald
J.
MagicDiamond
3.
DF Series
A.
DF 15=
(DF 10)+(DF 10)+gold nugget+silver nugget+merien stone+10 contribution points.
i.
When
process is failed, Merien stone gets depleted and 1 of the items may get
depleted.
B.
DF 20=
(DF 10)+(DF 15)+gold nugget+silver nugget+merien stone+10 contribution points.
i.
Merien
stone and 1 of the items gets depleted when fail.
C.
DF 25=
(DF 10)+(DF 20)+crystal+gold nugget+silver nugget+merien stone+10 contribution
points.
i.
Merien
stone and 1~2 of the items gets depleted when fail.
D.
DF 30=
(DF 10)+(DF 25)+crystal+gold nugget+silver nugget+merien stone+10 contribution points.
i.
Merien
stone and 1~3 of the items gets depleted when fail.
4.
RM Series
A.
RM 15=
(RM 10)+(RM 10)+gold nugget+silver nugget+merien stone+10 contribution points
i.
When
process is failed, merien stone gets depleted and 1 of the items may get
depleted.
B.
RM 20=
(RM 10)+(RM 15)+gold nugget+silver nugget+merien stone+10 contribution points
i.
Merien
stone and 1 of the items gets depleted when fail.
C.
RM 25=
(RM 10)+(RM 20)+crystal+gold nugget+silver nugget+merien stone+10 contribution points
i.
Merien
stone and 1~2 of the items gets depleted when fail.
D.
RM 30=
(RM 10)+(RM 25)+crystal+gold nugget+silver nugget+merien stone+10 contribution points
i.
Merien
stone and 1~3 of the items gets depleted when fail.
5.
3. DM Series
A.
DM 2=
(DM 1)+(DM 1)+gold nugget+silver nugget+merien stone+10 contribution points
i.
When
process is failed, merien stone gets depleted and 1 of the items may get
depleted.
B.
DM 3=
(DM 1)+(DM 2)+gold nugget+silver nugget+merien stone+10 contribution points
i.
Merien
stone and 1 of the items gets depleted when fail.
C.
DM 4=
(DM 1)+(DM 3)+crystal+gold nugget+silver nugget+merien stone+10 contribution points
i.
Merien
stone and 1~2 of the items gets depleted when fail.
D.
DM 5=
(DM 1)+(DM 4)+crystal+gold nugget+silver nugget+merien stone+10 contribution points
i.
Merien
stone and 1~3 of the items gets depleted when fail.
6.
MS Series
A.
MS 12=
(MS 10)+(MS 10)+gold nugget+silver nugget+merien stone+10 contribution points
i.
When
process is failed, merien stone gets depleted and 1 of the items may get
depleted.
B.
MS 14=
(MS 10)+(MS 12)+gold nugget+silver nugget+merien stone+10 contribution points
i.
Merien
stone and 1 of the items gets depleted when fail.
C.
MS 16=
(MS 10)+(MS 14)+crystal+gold nugget+silver nugget+merien stone+10 contribution points
i.
Merien
stone and 1~2 of the items gets depleted when fail.
D.
MS 18=
(MS 10)+(MS 16)+crystal+gold nugget+silver nugget+merien stone+10 contribution points
i.
Merien
stone and 1~3 of the items gets depleted when fail.
7.
Jewel Series
Making
a new mixture of Jewel with property and functions by using minerals of jewel. Jewel
with property and functions can be equipped to be used. (Max purity 100)
A. Jewel Craftsmanship Orders.
i.
Make a
'Ware item' by using jewels.
ii.
Make a
'Magic Jewel' by using made 'Ware item'.
iii.
Press
the F5 window and equip the 'Magic Jewel' on the blank of the right side of the
character.
Diamondware = diamond + diamond + crystal
Crystalware = crystal + crystal +
crystal
Rubyware = ruby + ruby + crystal
Emeraldware = emerald + emerald +
crystal
Sapphireware = sapphire + sapphire +
crystal
B.
Craftsmanship
made jewels has purity of a maximum of 100.
C.
Purity
has no relations with skill points.
D.
Purity
gets applied randomly.
Magical Jewel Craftsmanship terms
(completion %: maximum 100)
Magic Diamond = DIAMONDWARE + DIAMONDWARE +
CRYSTALWARE + Merien stone.
l
Merien
stone and 1~2 of the items gets depleted when fail.
l
Function:
Attack probability(physical&magic) added by the purity formula.
Magic Ruby = RUBYWARE + RUBYWARE + CRYSTALWARE
+ Merien stone
l
Merien
stone and 1~2 of the items gets depleted when fail.
l
Function:
Characters Hp recovery rate(% applied) added by the purity formula.
Magic Emerald = EMERALDWARE + EMERALDWARE +
CRYSTALWARE + Merien stone
l
Merien
stone and 1~2 of the items gets depleted when fail.
l
Function:
Magical damage decreased(% applied) by the purity formula.
Magic Sapphire = SAPPHIREWARE + SAPPHIREWARE +
CRYSTALWARE + Merien stone
l
Merien
stone and 1~2 of the items gets depleted when fail.
l
Function:
Physical damage decreased(% applied) by the purity formula.
8.
Completion and function rates added
by it.
l
Necklaces
does not have completion rate.
l
Completion
rate are only appied to the Jewel Craftsmanship.
Completion rate confirm.
l
Average
of the purities(every purity rates/4) multipied by 4/5.
l
Maximum
rate of the completion cannot be lager than the average of the purities.
l
EX:
When the average of the purities is 100%, completion rate is confirmed by
100%~80%.
Functions rates confirm.
l
Magic
Diamond: Completion rate / 5 = Functions rate. ? Maximum 20. (not%)
l
Magic
Ruby: Completion rate / 5 = Functions rate.(%) ? Maximum 20%.
l
Magic
Emerald: Completion rate / 10 = Functions rate.(%) ? Maximum 10%.
l
Magic
Sapphire: Completion rate / 10 = Functions rate.(%) ? Maximum 10%.
Price of new items.
l
Crafting
Vessel: 1000gold
l
Diamond
ware: 5000gold / Ruby ware: 3000gold / Sapphire ware: 3000gold
l
Emerald
ware: 3000gold / Crystal ware: 500gold
l
Magic
Diamond: 8000gold / Magic Ruby: 5000gold
l
Magic
Emerald: 5000gold / Magic Emerald: 5000gold
***These are the
prices of the items itself, and it is sold to the shops by the half of the
prices***